COMP42315 Assignment Site for Crawling

Research Publications

Topic:   Character Animation / Motion Analysis / Interaction Modelling / 3D Reconstruction / Action Recognition / Surface Modelling / Virtual Reality / Biometrics / Face Modelling / Crowd Modelling / Biomedical Engineering / Hand and Gesture / Robotics / Machine Learning / Topology Analysis

Sort by:   Year / Type / Citation / Impact Factor

Year:   2023 / 2022 / 2021 / 2019 / 2017 / 2016 / 2014 / 2013 / 2012 / 2011 / 2010 / 2009 / 2008 / 2006

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2023

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Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling by Manli Zhu, Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung in 2023
IEEE Transactions on Visualization and Computer Graphics (TVCG)
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2022

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A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction by Stephen Clark, Hubert P. H. Shum and Merryn D. Constable in 2022
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT)
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GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction by Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung in 2022
Computers and Graphics (C&G)
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2021

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Automatic Sign Dance Synthesis from Gesture-based Sign Language by Pengpeng Hu, Edmond S. L. Ho, Nauman Aslam, Taku Komura and Hubert P. H. Shum in 2021
Proceedings of the 2019 International Conference on Motion, Interactions and Games (MIG)
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2019

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A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength by Hubert P. H. Shum, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden and He Wang in 2019
Computer Animation and Virtual Worlds (CAVW)
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DanceDJ: A 3D Dance Animation Authoring System for Live Performance by Muhammad Zeeshan Baig, Nauman Aslam, Hubert P. H. Shum and Li Zhang in 2019
Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology (ACE)
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2017

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Synthesizing Motion with Relative Emotion Strength by Yijun Shen, He Wang, Edmond S. L. Ho, Longzhi Yang and Hubert P. H. Shum in 2017
Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT)
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Depth Sensor based Facial and Body Animation Control by Yang Yang, Huiwen Bian, Hubert P. H. Shum, Nauman Aslam and Lanling Zeng in 2017
Book Chapter: Handbook of Human Motion
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2016

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Automatic Dance Generation System Considering Sign Language Information by Jie Li, Hubert P. H. Shum, Xin Fu, Graham Sexton and Longzhi Yang in 2016
Proceedings of the 2016 ACM SIGGRAPH (SIGGRAPH) Posters
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Multi-layer Lattice Model for Real-Time Dynamic Character Deformation by Jie Li, Yanpeng Qu, Hubert P. H. Shum and Longzhi Yang in 2016
Computer Graphics Forum (CGF) - Proceedings of the 2015 Pacific Conference on Computer Graphics and Applications (PG)
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2014

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Human Motion Variation Synthesis with Multivariate Gaussian Processes by Yijun Shen, Jingtian Zhang, Longzhi Yang and Hubert P. H. Shum in 2014
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2014 International Conference on Computer Animation and Social Agents (CASA)
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Topology Aware Data-Driven Inverse Kinematics by Joseph Henry, Hubert P. H. Shum and Taku Komura in 2014
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG)
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Preparation Behaviour Synthesis with Reinforcement Learning by Mohamed Omar, Alamgir Hossain, Li Zhang and Hubert P. H. Shum in 2014
Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA)
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Real-time Physical Modelling of Character Movements with Microsoft Kinect by Edmond S. L. Ho and Hubert P. H. Shum in 2014
Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST)
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2013

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Natural Preparation Behavior Synthesis by Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung in 2013
Computer Animation and Virtual Worlds (CAVW)
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Simulating Multiple Character Interactions with Collaborative and Adversarial Goals by Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen in 2013
IEEE Transactions on Visualization and Computer Graphics (TVCG)
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2012

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Manufacturing Video Graphics by Joseph Henry, Hubert P. H. Shum and Taku Komura in 2012
Patent: Patent from the World Intellectual Property Organization
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2011

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Simulating Interactions Among Multiple Characters by Hubert P. H. Shum and Edmond S. L. Ho in 2011
PhD Thesis from the University of Edinburgh
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Angular Momentum Guided Motion Concatenation by Kevin Mackay, Hubert P. H. Shum and Taku Komura in 2011
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA)
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2010

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Interaction Patches for Multi-Character Animation by Hubert P. H. Shum, Taku Komura and Shu Takagi in 2010
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia (SIGGRAPH Asia)
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2009

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Simulating Competitive Interactions using Singly Captured Motions by Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki in 2009
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST)
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2008

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Simulating Interactions of Avatars in High Dimensional State Space by Taku Komura and Hubert P. H. Shum in 2008
Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D)
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Simulating Interactions of Characters by Hubert P. H. Shum, Taku Komura and Pranjul Yadav in 2008
Proceedings of the 2008 International Conference on Motion in Games (MIG)
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2006

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Generating Realistic Fighting Scenes by Game Tree by Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki in 2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters
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Technical Note: Generating Realistic Fighting Scenes by Game Tree by Jeff K. T. Tang, Howard Leung, Taku Komura and Hubert P. H. Shum in 2006
arXiv Preprint
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# Impact factors are artificially designed to facilitate this assignment
## Citation counts are artificially designed to facilitate this assignment