COMP42315 Assignment Site for Crawling

Research Publications

Topic:   Character Animation / Motion Analysis / Interaction Modelling / 3D Reconstruction / Action Recognition / Surface Modelling / Virtual Reality / Biometrics / Face Modelling / Crowd Modelling / Biomedical Engineering / Hand and Gesture / Robotics / Machine Learning / Topology Analysis

Sort by:   Year / Type / Citation / Impact Factor

Year:   2023 / 2022 / 2021 / 2019 / 2017 / 2016 / 2014 / 2013 / 2012

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2023

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3D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning by Arindam Kar, Sourav Pramanik, Arghya Chakraborty, Debotosh Bhattacharjee, Edmond S. L. Ho and Hubert P. H. Shum in 2023
Visual Computer
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2022

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DurLAR: A High-fidelity 128-channel LiDAR Dataset with Panoramic Ambientand Reflectivity Imagery for Multi-modal Autonomous Driving Applications by Dimitrios Sakkos, Edmond S. L. Ho, Hubert P. H. Shum and Garry Elvin in 2022
Proceedings of the 2021 International Conference on 3D Vision (3DV)
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Bi-projection based Foreground-aware Omnidirectional Depth Prediction by Kanglei Zhou, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang in 2022
Proceedings of the 2021 Visual Computing (VC)
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Foreground-aware Dense Depth Estimation for 360 Images by Munmun Bhattacharya, Sandip Roy, Kamlesh Mistry, Hubert P. H. Shum and Samiran Chattopadhyay in 2022
Journal of WSCG - Proceedings of the 2020 International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG)
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2021

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Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning by Zili Zhang, Yue Ma, Yunfei Li, Frederick W. B. Li, Hubert P. H. Shum, Bailin Yang, Jing Guo and Xiaohui Liang in 2021
Proceedings of the 2020 International Conference on Computer Graphics Theory and Applications (GRAPP)
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2019

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3D Car Shape Reconstruction from a Single Sketch Image by Shoujiang Xu, Edmond S. L. Ho and Hubert P. H. Shum in 2019
Proceedings of the 2019 International Conference on Motion, Interaction and Games (MIG) Posters
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Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN by Daniel Organisciak, Chirine Riachy, Nauman Aslam and Hubert P. H. Shum in 2019
Proceedings of the 2019 International Conference on Motion, Interaction and Games (MIG) Posters
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2017

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Filtered Pose Graph for Efficient Kinect Pose Reconstruction by Hubert P. H. Shum, Ronan Boulic and Michael Neff in 2017
Multimedia Tools and Applications (MTAP)
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2016

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Kinect Posture Reconstruction based on a Local Mixture of Gaussian Process Models by Zhiguang Liu, Howard Leung, Liuyang Zhou, Franck Multon and Hubert P. H. Shum in 2016
IEEE Transactions on Visualization and Computer Graphics (TVCG)
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2014

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Posture Reconstruction Using Kinect with a Probabilistic Model by Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang and Shigeo Morishima in 2014
Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology (VRST)
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Real-Time Posture Reconstruction for Microsoft Kinect by Jie Li, Longzhi Yang, Hubert P. H. Shum, Graham Sexton and Yao Tan in 2014
IEEE Transactions on Cybernetics (TCyb)
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2013

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Serious Games with Human-Object Interactions using RGB-D Camera by Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang and Shu Takagi in 2013
Proceedings of the 2013 International Conference on Motion in Games (MIG) Posters
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2012

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Environment Capturing with Microsoft Kinect by Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon in 2012
Proceedings of the 2012 International Conference on Software Knowledge Information Management and Applications (SKIMA)
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# Impact factors are artificially designed to facilitate this assignment
## Citation counts are artificially designed to facilitate this assignment