In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
Angular Momentum Guided Motion Concatenation by Kevin Mackay, Hubert P. H. Shum and Taku Komura in 2011
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA)