COMP42315 Assignment Site for Crawling

Research Publications

Topic:   Character Animation / Motion Analysis / Interaction Modelling / 3D Reconstruction / Action Recognition / Surface Modelling / Virtual Reality / Biometrics / Face Modelling / Crowd Modelling / Biomedical Engineering / Hand and Gesture / Robotics / Machine Learning / Topology Analysis

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Citation:   100+ / 50+ / 30+ / 20+ / 10+ / 0+

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Citations 100+

Webpage
Interaction Patches for Multi-Character Animation by Hubert P. H. Shum, Taku Komura and Shu Takagi in 2010
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia (SIGGRAPH Asia)
Webpage
Webpage
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals by Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen in 2013
IEEE Transactions on Visualization and Computer Graphics (TVCG)
Webpage
Webpage
Simulating Competitive Interactions using Singly Captured Motions by Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki in 2009
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST)
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Webpage
Simulating Interactions of Avatars in High Dimensional State Space by Taku Komura and Hubert P. H. Shum in 2008
Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D)
Webpage

Citations 50+

Webpage
Interaction-based Human Activity Comparison by Qi Feng, Hubert P. H. Shum and Shigeo Morishima in 2022
IEEE Transactions on Visualization and Computer Graphics (TVCG)
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A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition by Muhammad Zeeshan Baig, Nauman Aslam and Hubert P. H. Shum in 2022
Proceedings of the 2020 International Conference on Pattern Recognition (ICPR)
Webpage

Citations 30+

Webpage
Topology Aware Data-Driven Inverse Kinematics by Joseph Henry, Hubert P. H. Shum and Taku Komura in 2014
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG)
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Generating Realistic Fighting Scenes by Game Tree by Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki in 2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters
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Citations 20+

Webpage
GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction by Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung in 2022
Computers and Graphics (C&G)
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Citations 10+

Webpage
Simulating Interactions Among Multiple Characters by Hubert P. H. Shum and Edmond S. L. Ho in 2011
PhD Thesis from the University of Edinburgh
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Citations 0+

Webpage
Serious Games with Human-Object Interactions using RGB-D Camera by Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang and Shu Takagi in 2013
Proceedings of the 2013 International Conference on Motion in Games (MIG) Posters
Webpage
Webpage
Manufacturing Video Graphics by Joseph Henry, Hubert P. H. Shum and Taku Komura in 2012
Patent: Patent from the World Intellectual Property Organization
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Webpage
Simulating Interactions of Characters by Hubert P. H. Shum, Taku Komura and Pranjul Yadav in 2008
Proceedings of the 2008 International Conference on Motion in Games (MIG)
Webpage
Webpage
Technical Note: Generating Realistic Fighting Scenes by Game Tree by Jeff K. T. Tang, Howard Leung, Taku Komura and Hubert P. H. Shum in 2006
arXiv Preprint
Webpage


# Impact factors are artificially designed to facilitate this assignment
## Citation counts are artificially designed to facilitate this assignment