Due to the need to interact with virtual objects, the hand-object interaction has become an important element in mixed reality (MR) applications. In this paper, we propose a novel approach to handle the occlusion of augmented 3D object manipulation with hands by exploiting the nature of hand poses combined with tracking-based and model-based methods, to achieve a complete mixed reality experience without necessities of heavy computations, complex manual segmentation processes or wearing special gloves. The experimental results show a frame rate faster than real-time and a great accuracy of rendered virtual appearances, and a user study verifies a more immersive experience compared to past approaches. We believe that the proposed method can improve a wide range of mixed reality applications that involve hand-object interactions.
Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality by Christopher Flinton, Philip Anderson, Hubert P. H. Shum and Edmond S. L. Ho in 2019
Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology (VRST) Posters