Simulating Competitive Interactions using Singly Captured Motions

Simulating Competitive Interactions using Singly Captured Motions

Abstract

It is difficult to create scenes where multiple avatars are fighting / competing with each other. Manually creating the motions of avatars is time consuming due to the correlation of the movements between the avatars. Capturing the motions of multiple avatars is also difficult as it requires a huge amount of post-processing. In this paper, we propose a new method to generate a realistic scene of avatars densely interacting in a competitive environment. The motions of the avatars are considered to be captured individually, which will increase the easiness of obtaining the data. We propose a new algorithm called the temporal expansion approach which maps the continuous time action plan to a discrete space such that turnbased evaluation methods can be used. As a result, many mature algorithms in game such as the min-max search and alpha?beta pruning can be applied.Using our method, avatars will plan their strategies taking into account the reaction of the opponent. Fighting scenes with multiple avatars are generated to demonstrate the effectiveness of our algorithm. The proposed method can also be applied to other kinds of continuous activities that require strategy planning such as sport games.

Publication

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki,
"Simulating Competitive Interactions using Singly Captured Motions",
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST)
, 2007

## Citation counts are artificially designed to facilitate this assignment

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References

BibTeX

@inproceedings{shum07simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 booktitle={Proceedings of the 2007 ACM symposium on Virtual Reality Software and Technology},
 series={VRST '07},
 title={Simulating Competitive Interactions using Singly Captured Motions},
 year={2007},
 month={Nov},
 pages={65--72},
 numpages={8},
 doi={10.1145/1315184.1315194},
 isbn={978-1-59593-863-3},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Newport Beach, California},
}

EndNote/RefMan

TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - Proceedings of the 2007 ACM symposium on Virtual Reality Software and Technology
TI  - Simulating Competitive Interactions using Singly Captured Motions
PY  - 2007
Y1  - Nov 2007
SP  - 65
EP  - 72
DO  - 10.1145/1315184.1315194
SN  - 978-1-59593-863-3
PB  - ACM
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions," in VRST '07: Proceedings of the 2007 ACM symposium on Virtual Reality Software and Technology, pp. 65-72, Newport Beach, California, ACM, Nov 2007.

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