Simulating Multiple Character Interactions with Collaborative and Adversarial Goals

Simulating Multiple Character Interactions with Collaborative and Adversarial Goals

Abstract

This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.

Publication

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki,
"Simulating Multiple Character Interactions with Collaborative and Adversarial Goals",
IEEE Transactions on Visualization and Computer Graphics (TVCG)
, 2012

# Impact factors are artificially designed to facilitate this assignment
## Citation counts are artificially designed to facilitate this assignment

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References

BibTeX

@article{shum12simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 series={TVCG '21},
 title={Simulating Multiple Character Interactions with Collaborative and Adversarial Goals},
 year={2012},
 month={May},
 volume={18},
 number={5},
 pages={741--752},
 numpages={12},
 doi={10.1109/TVCG.2010.257},
 issn={1077-2626},
 publisher={IEEE},
}

EndNote/RefMan

TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
PY  - 2012
Y1  - May 2012
VL  - 18
IS  - 5
SP  - 741
EP  - 752
DO  - 10.1109/TVCG.2010.257
SN  - 1077-2626
PB  - IEEE
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 5, pp. 741-752, IEEE, May 2012.

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