We observed that the existing compatible triangulation approaches cannot well handle shapes with occlusion. Triangulation for shape with occlusion cannot distinguish overlapping body parts such that the transformations will generate artifacts. In this paper, we propose an efficient method for computing compatible triangulations of two simple polygons with occlusion enabled. Our method produces compatible meshes with more well-shaped triangles and a small number of Steiner points, which enables smooth transformations from one shape into another.
Zhiguang Liu, Howard Leung and Hubert P. H. Shum,
"An Interactive Human Morphing System with Self-occlusion Enhancement",
Proceedings of the 2016 International Conference on Motion in Games (MIG) Posters, 2016
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